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<title>The 104th Phoenix Squadron</title>
<link>http://www.104thphoenix.com</link>
<description>Honor Excellence Integrity</description>
<copyright>The 104th Phoenix Squadron</copyright>
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<title>The 104th Phoenix Squadron</title>
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<link>http://www.104thphoenix.com</link>
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<dc:language>en-us</dc:language>
<dc:creator>manawar@104thphoenix.com</dc:creator>
<dc:date>2012-05-19T03:56:18-04:00</dc:date>

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<sy:updateBase>2012-05-19T03:56:18-04:00</sy:updateBase>

<item>
<title>Maverick and RipTide Promoted!</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=89</link>
<description><![CDATA[<br />
	In recognition of their considerable air combat skills and dedication to the squadron........ <br />
<br />
	104th Maverick....... <br />
<br />
	<br />
<br />
	 and 104th Riptide......... <br />
<br />
	<br />
<br />
	have both been promoted to the rank of Tactical Instructor.<br />
<br />
	Congratulations gentlemen and well done!]]></description>
<guid isPermaLink="false">89@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-05-15T23:08:07-04:00</dc:date>
<dc:creator>Posted by PoleCat</dc:creator>
</item>

<item>
<title>DCS: P-51D Mustang Pre-Purchase</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=88</link>
<description><![CDATA[<br />
	<br />
<br />
	DUXFORD, UK, April 29, 2012 – The Fighter Collection and Eagle Dynamics now offer “DCS: P-51D Mustang” as a digital download pre-purchase for $39.99. Pre-purchase also provides access to pre-release Beta versions of the title.<br />
	The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and maneuverability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII and proved to be what many consider the most successful fighter in history.<br />
	The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC. Enjoy both the thrill of flying this warbird and operating its various weapons against a variety of ground and airborne targets.<br />
	An interactive training system puts you in the cockpit with an instructor as he walks you step-by-step of learning to fly the Mustang.<br />
	A powerful yet easy-to-use mission editor allows you to create your own missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.<br />
	Fly online with built-in server browser that supports up to 32 players in both head-to-head and cooperative gameplay. Fly online with other DCS aircraft like the Black Shark and the A-10C Warthog.<br />
	Features of the DCS: P-51D Mustang:<br />
			Highly detailed six-degrees-of-freedom cockpit. Interact with cockpit controls with your mouse.<br />
		<br />
			Unmatched flight physics and that allow you to truly feel what it's like to fly this legend.<br />
		<br />
			Accurate P-51D Mustang model, squadron markings, and weapons.<br />
		<br />
			Detailed modeling the P-51D Mustang instruments, weapon, engine, radios, fuel, electrical, and hydraulic systems.<br />
		<br />
			Take part in a Challenge Campaign to test your flying and combat skills.<br />
	<br />
<br />
	 <br />
<br />
				&gt;&gt; Pre-purchase &lt;&lt;<br />
			<br />
				 <br />
		<br />
	<br />
	 ]]></description>
<guid isPermaLink="false">88@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-04-29T17:47:35-04:00</dc:date>
<dc:creator>Posted by djbearcat</dc:creator>
</item>

<item>
<title>In Movie Theaters Now!</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=87</link>
<description><![CDATA[<br />
	]]></description>
<guid isPermaLink="false">87@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-01-21T16:09:15-04:00</dc:date>
<dc:creator>Posted by djbearcat</dc:creator>
</item>

<item>
<title>A-10C and Black Shark 2 1.1.1.1 released!</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=83</link>
<description><![CDATA[<br />
	<br />
		17 December 2011<br />
	<br />
		 <br />
	<br />
		       <br />
		The A-10C and Black Shark 2 1.1.1.1 patches provide a long list of improvements and fixes to the DCS series of products. In parallel with this patch, improvements have been made to the master multiplayer server to improve stability. Download the 1.1.1.1 patches from:http://www.digitalcombatsimulator.co...loads/patches/. This patch apply to English versions only.Common A-10C 1.1.1.1 and Black Shark 2 1.1.1.1 Patch Changes<br />
		GENERAL<br />
		•Crash with South Ossetia in Fast Mission Generator is corrected.<br />
		• Added option to turn tree shadows off and on. Setting tree shadows off will result in better frame rates.<br />
		GRAPHICS<br />
		•HDR effect on sun corrected.<br />
		•Dust and smoke grenade effects at night no longer appear as if day.<br />
		•Fixed building errors at Sukhumi airbase<br />
		•Visibility range of rocket smoke marker has been increased.<br />
		•Contrail duration time is reduced.<br />
		•Corrupted NVG image after long use is corrected.<br />
		•Tree shadow rendering improved.<br />
		AI<br />
		•SEAD flights use anti-radiation missiles correctly again.<br />
		•Crash with more than one aerial tanker in a mission is corrected.<br />
		•Orbit trigger action has been corrected.<br />
		•FARP and airbase ATC now respond correctly after landing.<br />
		•Ground unit logic of driving over bridges adjusted.<br />
		•Repeating wingman rejoin messages fixed.A-10C Specific 1.1.1.1 Patch Changes<br />
		GENERAL<br />
		•Updated A-10C flight manual.<br />
		GRAPHICS<br />
		•Canopy reflections have been corrected.<br />
		•Targeting pod sensor head flicking fixed.<br />
		AI<br />
		•JTAC radio options now appear properly for clients.<br />
		•A-10C wingman AI evasive manoeuvring adjusted.<br />
		AIRCRAFT AND WEAPONS<br />
		•Fixed occasional crash using CBU-97 and CBU-105.<br />
		•Occasional A-10C engine shut down during start up or taxi is fixed.<br />
		•A-10C weapon alignments adjusted.<br />
		AVIONICS<br />
		•A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.<br />
		•Fixed HSI Course offset when navigating with TACAN.<br />
		•Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.<br />
		•Engine oil pressure lights logic fixed. They will light when pressure is low whether the engines are running or not.<br />
		•TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI’ or ‘Slave TGP to Steerpoint’ commands have been attempted.<br />
		•Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.<br />
		•The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.<br />
		•With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.<br />
		•SCS point color on TAD was changed to yellow.<br />
		•Flight plan lines are correctly removed now from TAD when SCS is selected.<br />
		•Flight plan waypoints auto-sequence is disabled when SCS is active.<br />
		•IFFCC target elevation cannot be edited in SCS now.<br />
		•ADI vertical steering works correctly with SCS now.<br />
		•The last created markpoint will be not blanked from display on TAD in SCS mode.<br />
		•IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.<br />
		•When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.<br />
		•AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.<br />
		•Fixed wrong geographical coordinates position (it was shifted up) on TGP display.<br />
		•Fixed: external fuel tanks are red boxed on DSMS.<br />
		•Fixed wrong symbols input on UFC upon the first attempt.<br />
		•IFFCC hot elevations can be entered via scratchpad now.<br />
		•Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.<br />
		•If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.<br />
		•DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.<br />
		•LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.<br />
		•Fixed store settings display in Quick Look profile.<br />
		•‘IFF’ VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.<br />
		•HUD is correctly initialized with HARS mode at ramp start.<br />
		•Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.<br />
		•PBIL jitter (especially in CCIP CR) was eliminated.<br />
		•MRS will correctly account now for MIN TOF set in BDU-33 profile.<br />
		•DRC now should display correct impact point according to DES TOF set in profile.<br />
		•Fixed MRS/DRC calculations for CBU-97.<br />
		•DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.<br />
		•PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.<br />
		•CCIP pipper does not jitter anymore with CBU-97.<br />
		•TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.<br />
		•Default CBU-97/105 open height is temporarily changed to 1800 ft.<br />
		•Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.<br />
		•So called ‘initial points’ will be loaded with correct elevation into CDU.<br />
		•Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed -0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.<br />
		•Fixed FPS drop down by 30-40% when ILS is turned on.<br />
		•Search radars now display correctly on the RWR.<br />
		•Changes in balance for A-10C (GAU-8 ammo weight and handling and general fine tune of weight distribution) have been made.Black Shark 2 Specific 1.1.1.1 Patch Changes<br />
		AIRCRAFT AND WEAPONS<br />
		•Landing gear door animation for Ka-50 is fixed.<br />
		•Trim with force feedback joysticks has been fixed.<br />
		•NVG effects re-done.<br />
		•Turning down Shkval contrast, produced Negative light in cockpit, making HUD completely dark at night, effect of this problem has been reduced.<br />
		Note: v1.1.1.1 will break any joystick or keyboard config that uses custom modifier keys - It is a simple fix to re-add the Custom Modifier Key to the Modifier list.INSTALLATION<br />
		Double-click to patch_setup.exe file to start the installer.<br />
		It is recommended to turn off anti-virus and security software because they can slow the installation process considerably.<br />
		If you have problems after installing the patch (like slow frame rate or crashes), please do a full re-installation. To do so:<br />
		1- Uninstall DCS product.<br />
		2- For Windows 7 users, look in your /Users/(name)/Saved Games/ and delete their respective ‘DCS’ folder.<br />
		3- Reboot.<br />
		4- Install full version.<br />
		5- Reboot.<br />
		Make sure you are up to date with your graphics card drivers.<br />
		Turn UAC in Windows off and then reboot before installing DCS, afterwards turn it back on and reboot again.<br />
		Also, make sure you have the latest DirectX and C++ versions installed:<br />
		DirectX (June 2010): http://www.microsoft.com/download/en...ang=en&amp;id=8109<br />
		Microsoft Visual C++:<br />
		Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)http://www.microsoft.com/download/en...ang=en&amp;id=5582<br />
		Microsoft Visual C++ 2008 SP1 Redistributable Package (x64)http://www.microsoft.com/download/en...ang=en&amp;id=2092<br />
		The Fighter Collection, Eagle Dynamics (c) 2011. All rights reserved.<br />
		News and updates available on the following links:http://www.digitalcombatsimulator.comhttp://forums.eagle.ru <br />
]]></description>
<guid isPermaLink="false">83@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-12-17T18:27:37-04:00</dc:date>
<dc:creator>Posted by PoleCat</dc:creator>
</item>

<item>
<title>A-10C 1.1.1.1 patch Released</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=82</link>
<description><![CDATA[<br />
	Patch 1.1.1.1 for DCS: A-10C Warthog (English)<br />
<br />
	<br />
<br />
	Patch for 1.1.1.0 version only.INSTALLATION<br />
	Double-click to A-10C_patch_en_1.1.1.1.exe file to start the installer.<br />
	It is recommended to turn off anti-virus and security software because they can slow the installation process considerably.<br />
	If you have problems after installing the patch (like slow frame rate or crashes), please do a full re-installation. To do so:<br />
	1. Uninstall A-10C<br />
	2. For Windows 7 users, look in your /Users/(name)/Saved Games/ and delete the DCS Warthog folder.<br />
	3. Reboot<br />
	4. Defrag the drive that A-10C will be installed to<br />
	5. Install 1.1.1.1 full version<br />
	6. Reboot<br />
	Make sure you are up to date with your graphics card drivers.<br />
	Also, make sure you have the latest DirectX and C++ Runtime versions installed:<br />
	DirectX (June 2010): http://www.microsoft.com/download/en/details.aspx?id=8109<br />
	Microsoft Visual C++ 2008 SP1 Redistributable Package (x86): http://www.microsoft.com/download/en/details.aspx?id=5582<br />
	Microsoft Visual C++ 2008 SP1 Redistributable Package (x64): http://www.microsoft.com/download/en/details.aspx?id=2092PATCH 1.1.1.1GENERAL<br />
	<br />
			Crash with South Ossetia in Fast Mission Generator is corrected.<br />
		<br />
			Updated A-10C flight manual.<br />
	GRAPHICS<br />
	<br />
			HDR effect on sun corrected.<br />
		<br />
			Dust and smoke grenade effects at night no longer appears as if day.<br />
		<br />
			Fixed building errors at Sukhumi airbase<br />
		<br />
			Visibility range of rocket smoke marker has been increased.<br />
		<br />
			Canopy reflections have been corrected.<br />
		<br />
			Contrail duration time is reduced.<br />
		<br />
			Corrupted NVG image after long use is corrected.<br />
	AI<br />
	<br />
			SEAD flights use anti-radiation missiles correctly again.<br />
		<br />
			Crash with more than one aerial tanker in a mission is corrected.<br />
		<br />
			Orbit trigger action has been corrected.<br />
		<br />
			FARP and airbase ATC now responds correctly after landing.<br />
		<br />
			JTAC radio options now appear properly for clients.<br />
		<br />
			Ground unit logic of driving over bridges adjusted.<br />
		<br />
			A-10C wingman AI evasive maneuvering adjusted.<br />
		<br />
			Repeating wingman rejoin messages fixed.<br />
	AIRCRAFTS AND WEAPONS<br />
	<br />
			Fixed occasional crash using CBU-97 and CBU-105.<br />
		<br />
			Landing gear door animation for Ka-50 is fixed.<br />
		<br />
			Occasional A-10C engine shut down during start up or taxi is fixed.<br />
		<br />
			Trim with force feedback joysticks has been fixed.<br />
		<br />
			A-10C weapon alignments adjusted.<br />
	AVIONICS<br />
	<br />
			A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.<br />
		<br />
			Fixed HSI Course offset when navigating with TACAN.<br />
		<br />
			Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.<br />
		<br />
			Engine oil pressure lights logic fixed. They will light when pressure is low and engines are running or not.<br />
		<br />
			TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS "Slave All to SPI" or "Slave TGP to Steerpoint" commands have been attempted.<br />
		<br />
			Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.<br />
		<br />
			The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.<br />
		<br />
			With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.<br />
		<br />
			SCS point color on TAD was changed to yellow.<br />
		<br />
			Flight plan lines are correctly removed now from TAD when SCS is selected.<br />
		<br />
			Flight plan waypoints auto-sequence is disabled when SCS is active.<br />
		<br />
			IFFCC target elevation cannot be edited in SCS now.<br />
		<br />
			ADI vertical steering works correctly with SCS now.<br />
		<br />
			The last created markpoint will be not blanked from display on TAD in SCS mode.<br />
		<br />
			IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.<br />
		<br />
			When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.<br />
		<br />
			AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.<br />
		<br />
			Fixed wrong geographical coordinates position (it was shifted up) on TGP display.<br />
		<br />
			Fixed: external fuel tanks are red boxed on DSMS.<br />
		<br />
			Fixed wrong symbols input on UFC upon the first attempt.<br />
		<br />
			IFFCC hot elevations can be entered via scratchpad now.<br />
		<br />
			Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.<br />
		<br />
			If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.<br />
		<br />
			DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.<br />
		<br />
			LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.<br />
		<br />
			Fixed store settings display in Quick Look profile.<br />
		<br />
			"IFF" VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.<br />
		<br />
			HUD is correctly initialized with HARS mode at ramp start.<br />
		<br />
			Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.<br />
		<br />
			PBIL jitter (especially in CCIP CR) was eliminated.<br />
		<br />
			MRS will correctly account now for MIN TOF set in BDU-33 profile.<br />
		<br />
			DRC now should display correct impact point according to DES TOF set in profile.<br />
		<br />
			Fixed MRS/DRC calculations for CBU-97.<br />
		<br />
			DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.<br />
		<br />
			PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.<br />
		<br />
			CCIP pipper does not jitter anymore with CBU-97.<br />
		<br />
			TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.<br />
		<br />
			Default CBU-97/105 open height is temporarily changed to 1800 ft.<br />
		<br />
			Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.<br />
		<br />
			So called "initial points" will be loaded with correct elevation into CDU.<br />
		<br />
			Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed - 0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.<br />
		<br />
			Fixed FPS drop down by 30-40% when ILS is turned on.<br />
	]]></description>
<guid isPermaLink="false">82@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-12-15T22:33:07-04:00</dc:date>
<dc:creator>Posted by djbearcat</dc:creator>
</item>

<item>
<title>OPFOR 11-4  ''A Call to Arms !! ''</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=80</link>
<description><![CDATA[<p><br />
	The 104th proudly announce our 3rd community wide event for 2011: <br /><br /><br />
	<span style="color: red"><span style="font-size: 24px; line-height: normal">OPFOR 11-3</span></span><br /><br />
	<img src="http://i761.photobucket.com/albums/xx254/Crunchitall/phoenixopfor-1.jpg" /><br /><br /><br /><br />
	<span style="color: yellow">When:</span><br /><span style="font-size:14px;"><span style="color:#f00;"><span> </span>Saturday 10-Dec2011 Time: 20:30 – 23:30 GMT <br /></span></span><span><span> </span></span>Both Blue and Red forces comms will be hosted on the 104th Phoenix TeamSpeak Server. <br /><br /><br />
	<span style="color: yellow">Where:</span><br /><br />
	104th Dedicated Server. Password to be given during TS briefing<br /><br /><br />
	<span style="color: yellow">How:</span><br /><br />
	This will be a closed password required event. In order to sign-up, please post in the OPFOR 11-3 thread on the 104th forums that you wish to join. Make sure to include the names of all the pilots you would like to have participate including their 104th forum user name so that they may be setup with access to their respective planning room. Also include your preferred side to fly, the type of aircraft, and the airbase for every pilot. Note that you may not get your preferred plane slot and may be allocated differently in the interest of team balance. Participants will be accepted up to 48 hours before the event if there are available slots still left. All squadrons and individual ‘lone wolf’ players are welcomed. Once you have been signed on to the event, you will have access to a private planning room for your chosen side, either Red or Blue.<br /><br /><br />
	If you are not sure you can make it to the event or stay the duration of the mission, then please do not sign up! For the next event, you may not be allowed to participate if you are a no show. People with older PCs and/or internet connections should consider if their PC is up to the task of handling this event. Make sure to turn down all graphic options. Event is limited to 64 players maximum. 32 per side.<br /><br /><br />
	<span style="color: yellow">Mission Description:</span><br /><br />
	TBA.<br /><br />
	The mission will be edited from on of the current version so that both sides have equal distances to targets. The final mission with briefing will be available soon in the planning threads. The winning team will be the team to score the most points at the end of the 3 hour event. Intel on point values/mission goals to follow soon in this thread. Statistics and scoring for the event are tracked and will be posted on the 104th forum after the event. Mission will remain on "Pause" until all players are ready to start as monitored by the server admin. <br /><br /><br />
	Legal payloads: (TBA)<br /><br /><br />
	 <br /><br />
	<span style="color: yellow">Match Rules</span><br /><br />
	- 1 Life per player. Players must exit the game server immediately after their death or a penalty will be applied.<br /><br /><br />
	- You may exit flight after landing and coming to a full stop at a friendly base to refresh game or choose a new available slot. This will not be counted as a loss. Ask admin for permission to rejoin before exiting.<br /><br /><br />
	- Pilots may land and rearm only at friendly available bases. Landing anywhere else will be considered a loss.<br /><br /><br />
	- Assigned player slots can be changed between pilots of the same team, if agreed between both pilots or if an empty slot is available.<br /><br /><br />
	- You cannot quit in flight intentionally during the event for any reason and rejoin. Players disconnected due to a game crash or internet disconnection may only rejoin if granted permission by an admin (as admin for permission to rejoin). You will not be allowed to reconnect at any time if you were engaged with any enemy.<br /><br /><br />
	- All pilots must land BEFORE the end of the event. A notification will be given when there are 10 minutes left in the event. Any pilot still in the air at the end of the event will be counted as a loss and any points obtained by that pilot during that last flight will be revoked.<br /><br /><br />
	General server rules as listed in 104th mission briefing apply to this event. Max ping 400ms will be manually enforced by admin.<br /><br /><br />
	<span style="color: yellow"><span style="font-style: italic">Turn down as many graphic options as you can. </span></span><br /><br />
	Even more than you would normally flying online. Turn down all but textures.<br /><br />
	textures high (for instrument readability)<br /><br />
	water = normal<br /><br />
	visib range = medium<br /><br />
	heat blur = off<br /><br />
	shadows = active planar<br /><br /><br />
	Connection speed in MP options = ASDL 256/128</p>]]></description>
<guid isPermaLink="false">80@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-11-22T09:55:53-04:00</dc:date>
<dc:creator>Posted by djbearcat</dc:creator>
</item>

<item>
<title>104th Thanksgiving Turkey Shoot - HEATERS ONLY!!</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=78</link>
<description><![CDATA[<br />
	On behalf of the 104th Virtual Fighter Bomber Squadron.<br />
<br />
	We would like to invite all Flaming Cliffs Pilots to the:<br />
<br />
	104th Thanksgiving Turkey Shoot - Heaters only!- Weekend (languages: English / Russian)<br />
<br />
	<br />
<br />
	START-TIME:  - 1st day Saturday 26th 2011, 1700 Zulu<br />
<br />
	 2nd day Sunday 27th 2011, 1700 Zulu END: When we fall asleep infront of our screens! <br />
<br />
	 <br />
<br />
	The session will be hosted on the 104th phoenix dedicated server.<br />
<br />
	(check FC2 / DCS BS server list) To enjoy the HEATERS ONLY WEEKEND fully you should of course join us on teamspeak!  teamspeak access: IP: 64.34.162.240 Port: 9102 Pass: phoenix<br />
<br />
	Upon entering teamspeak please say hello and tell your callsign.<br />
<br />
	 <br />
<br />
	 If you want to take a closer look on our missions, server settings, etc. follow this link http://www.104thphoenix.com/modules....=viewforum&amp;f=4 Normal 104th server rules apply.<br />
<br />
	Maximum ping allowed is 400 - all pings below are welcome.<br />
<br />
	Players ARE NOT ALLOWED TO CHANGE PAYLOAD - USE DEFAULT PAYLOAD AT ALL TIMES!<br />
<br />
	No other missiles then Aim9 / R60/ R73 allowed! <br />
<br />
	Everybody can join at any time and jump in.<br />
<br />
	 Download 104th weapons mod for Su27 here: dl.dropbox.com/u/600721/104FlankerFulcrumGMod.rar<br />
<br />
	You have to be registered on www.104thphoenix.com in order see the links. <br />
<br />
	 <br />
<br />
	Happy Thanksgiving from the 104th!!! ]]></description>
<guid isPermaLink="false">78@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-11-19T14:24:46-04:00</dc:date>
<dc:creator>Posted by djbearcat</dc:creator>
</item>

<item>
<title>The second SimHQ/104th Fly-in DCS A-10C Warthog</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=77</link>
<description><![CDATA[<br />
	Hello DCS A-10C pilots,<br />
	Join SimHQ and the 104th Phoenix Squadron for the second SimHQ Fly-In of Digital Combat Simulator's A-10C Warthog!<br />
<br />
	 <br />
<br />
	With the recent release of Black Shark 2 note that KA-50 pilots will be welcome at this event as well so get your hover on and join us!<br />
	The Fly-In is open to pilots of all skill levels, snowbirds and turtles, second-year veterans, and experienced tank busters. Pilots new to A-10C multiplayer are especially encouraged to join this Fly-In. This is an informal event with no minimum required skill level. There are Air Start slots in the missions, so mastery of the Ramp Start checklist is not required.<br />
	We had a great turnout at the last event in September. There were some *really* impressive teams, and a lot of individual participation for the fun of getting together; it was fun to watch in F2++ Views. There was plenty of chatter on TeamSpeak about basic setup stuff, too - lots of discussion about switchology and techniques.<br />
	This Fly In will feature the SimHQ TeamSpeak3 server for voice comms, as well as any other TS3 servers/channels that pilots want to join - whatever you want to use for flight ops - do it. The SimHQ TS3 channel will be there for anyone who wants to discuss *all* aspects of this exciting sim.<br />
	SimHQ now has a separate TARS channel under the A-10C TeamSpeak channel for TARS radio coms. <br />
	The SimHQ Teamspeak 3 server is available to registered SimHQ users for voice comms during the mission and includes a dedicated TARS channel for those who use TARS, link here - ExcessiveHeadspace's nifty utility. Registration at SimHQ is fast, easy and free - take a moment to visit, simmers. TS3 and TARS are not required to join the Fly-In.<br />
	SimHQ and the 104th Phoenix Squadron are planning the next DCS A-10C Fly In for November 11-12. Like the September Fly In, this one will start on Friday evening U.S. time and go through Saturday. Plenty of time during the weekend to strap on that A-10C and take it for a spin in MultiPlayer. There is no need to register for the event or download any mission packs. Look for mission briefings to follow.<br />
	We will again use the 104th_Phoenix server and the stallturn server for Flight Operations.<br />
	SimHQ will have TeamSpeak3 channels available.SimHQ MultiPlayer Menu 104th / stallturn Mission Briefings <br />
	To join the flight ops, strap on your jet, start up multiplayer, log in and then go to the 104th_Phoenix or stallturn server.<br />
	-----<br />
	Friday, November 11th is the United States of America National Holiday, Veteran's Day. The folks who organized this Fly In want to salute our women and men in uniformed armed forces, all over the world, for all service members. Similarly we also would like to recognize the defense forces in many countries that contribute to local and global security, peacekeeping, and humanitarian assistance. We salute you all!<br />
	Wrecking Crew<br />
	EinsteinEP<br />
	104th_Moa<br />
	Da Rules:<br />
	In order to ensure fun play for everyone, there are some ground rules and/or guidelines listed below. In general, if a player is disrupting everyone else's good time, they will be kicked and/or banned.<br />
	Shoot to Kill, Play to Have Fun. It's not just a motto, it's...ok, well, actually it is just a motto, but it's a pretty good one. Play nice.<br />
	No team-killing, consensual or otherwise.<br />
	No obscene language, VOIP or text. Not all folks enjoy obscene language, even if meant in good humor. Other folks may have friends/family reading the chat messages over their shoulder or listening in on external speakers and may hear what you intended as a closed room comment.<br />
	Use push-to-talk on your VOIP program.<br />
	Read the chat bar and send text messages (TAB key) for important comms in addition to broadcasting over VOIP (not everyone may using the same VOIP program).<br />
	Not everyone needs to be certified in brevity code (and not everyone is!) but be Clear and Concise.<br />
	Wiki: http://en.wikipedia.org/wiki/Brevity_code Another link from Panther: http://www.pantherden.net/Training%20Doc/Training%20Material/Manuals/brevity.pdf<br />
	There will be an “active runway” at each airbase that includes a preferred direction for takeoff/landing. Ask if you’re not sure. Do not go against the flow, even if it means a longer flight or taxi. Declare an emergency in chat within ten miles of the airbase if you must go against the active runway heading and call for a clear runway and state how far out you are in miles and minutes.<br />
	Stop and announce intentions before rolling onto a runway, even if just taxiing “quickly” across. Tip: Check the surrounding area for other players using the F10 map view.<br />
	Don't back taxi down a runway unless there's no other way to go. Even then, announce it to the group.<br />
	The priority order when there’s a conflict for runway or taxiway access is as follows:<br />
	1) Emergency (damage or low fuel)<br />
	2) Landing<br />
	3) Taking off<br />
	4) Taxiing to runway<br />
	5) Taxiing from runway<br />
	In the event of a priority tie “Got There First” and “Right of Way” (i.e., if the other vehicle is to your right, you let them go ahead of you) are the tie breakers.<br />
	Clear the runway as fast as possible after landing and then announce it: "Skippy5 is clear of the active runway!"<br />
	Remember, we're all here to have fun. If you find yourself not having fun, angry or upset, step away from the Warthog HOTAS for a few minutes, cool down, and then rejoin. And, of course, please let me know in the SimHQ forum or via PM what we can do better next time.<br />
	Any questions? Post them here or contact EinsteinEP, Wrecking Crew, or 104th_Moa.<br />
<br />
	 <br />
<br />
	Posted by Wrecking Crew at SimHQ.com (copied and re-posted here by PoleCat)]]></description>
<guid isPermaLink="false">77@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-11-11T11:36:38-04:00</dc:date>
<dc:creator>Posted by PoleCat</dc:creator>
</item>

<item>
<title>DCS: A-10C Warthog 1.1.1.0  released!</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=76</link>
<description><![CDATA[<br />
	DCS: A-10C Warthog 1.1.1.0 released!<br />
<br />
	 <br />
<br />
	<br />
		Patch for 1.1.0.9 version only.<br />
	<br />
		Patch: http://www.digitalcombatsimulator.co...ch_1.1.1.0_en/PATCH INSTALLATION ROUTINEDouble-click to patch_setup_v1.1.1.0.exe file to start the installer.<br />
		It is recommended to turn off anti-virus and security software because they can slow the installation process considerably.If you have problems after installing the patch (like slow frame rate or crashes), please do a full re-installation. To do so:<br />
		1. Uninstall A-10C<br />
		2. For Windows 7 users, look in your /Users/(name)/Saved Games/ and delete the DCS Warthog folder.<br />
		3. Reboot<br />
		4. Defrag the drive that A-10C will be installed to<br />
		5. Install 1.1.1.0 full version (link below)<br />
		6. Reboot<br />
		Make sure you are up to date with your graphics card drivers.<br />
		Also, make sure you have the latest DirectX and C++ Runtime versions installed:<br />
		DirectX (June 2010): http://www.microsoft.com/download/en/details.aspx?id=8109<br />
		Microsoft Visual C++ 2008 SP1 Redistributable Package (x86): http://www.microsoft.com/download/en/details.aspx?id=5582<br />
		Microsoft Visual C++ 2008 SP1 Redistributable Package (x64): http://www.microsoft.com/download/en/details.aspx?id=2092<br />
	<br />
		DCS: A-10C Warthog 1.1.1.0 (English  Full download version)<br />
	<br />
					<br />
			Full versio:n http://www.digitalcombatsimulator.co...os=135&amp;lang=enFEATURES<br />
	<br />
			Moving and changing cirrus clouds.<br />
		<br />
			Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.<br />
		<br />
			Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.<br />
		<br />
			New CBU-97 and CBU-105 animations.<br />
		<br />
			Edited flight manual.<br />
		<br />
			Defend Camp Yankee and Overwatch single missions have been updated.<br />
		<br />
			HOTAS Fundamentals Training Mission now integrated in the training menu.<br />
		<br />
			Added tree shadows.<br />
		<br />
			Set helicopters to land and takeoff from ships.<br />
		<br />
			Improved multiplayer stability.<br />
		<br />
			Improved FARP model.<br />
		<br />
			Improved object and terrain Z-fighting.<br />
		<br />
			New Ticonderoga-class cruiser.<br />
		<br />
			JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.<br />
		<br />
			Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.<br />
		<br />
			A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.<br />
		<br />
			DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.<br />
		<br />
			JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.<br />
		<br />
			Submarines shadows Corrected.<br />
		<br />
			Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.<br />
		<br />
			Train Tunnel entrances are correctly textured now.<br />
		<br />
			JTAC "Request BDA" Tweaked.<br />
		<br />
			The GBU-31 is no longer missing a model for its LOD.<br />
		<br />
			Mission Editor no longer uses excessive amounts of memory when copy/pasting units.<br />
		<br />
			EWR 1L13 ranges in Mission editor now match those in DCS.exe.<br />
		<br />
			Side Front Windscreens tinted.<br />
		<br />
			New E-3A Sentry.<br />
		<br />
			Updated GUI manual.<br />
		<br />
			New trigger rules: Flag Equals, Flag Equals Flag, Flag is Less Than Flag.<br />
		<br />
			New trigger actions: Group MSG (message) and Group SND (sound).<br />
		<br />
			Nights are much more dark now.<br />
	following airbases have had their names changed:<br />
	<br />
			UG24: Tbilisi - Soganlug -&gt; Soganlug (runways changed from 14/32 to 13/31)<br />
		<br />
			UGKO: Kutaisi - Kopitnari -&gt; Kutaisi<br />
	Helicopter AI (HAI):<br />
	<br />
			When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.<br />
		<br />
			If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position (if player lead wingmen are too close to enemy air defenses, for example) the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.<br />
		<br />
			If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.<br />
		<br />
			If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, your wingmen will engage those APCs and tanks first. No more flying over the enemies heads.<br />
		<br />
			Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.<br />
	AVIONICS<br />
	<br />
			Fixed: RWR symbology intensity knob is now functional.<br />
		<br />
			TGP North arrow follows TGP view when overflying the tracked target now.<br />
		<br />
			TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.<br />
		<br />
			Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.<br />
		<br />
			GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.<br />
		<br />
			Training mavericks are displayed now in SADL PPLI weapons status on the TAD.<br />
		<br />
			Force Feedback stick shaker function have been adjusted.<br />
		<br />
			Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.<br />
		<br />
			The TGP compass rose is not displayed now if TGP LOS is above the horizon line.<br />
		<br />
			If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.<br />
		<br />
			Missing PPLI voice callsign on the TAD is fixed.<br />
		<br />
			ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.<br />
		<br />
			TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.<br />
		<br />
			Added missing time display on TGP A-A page<br />
		<br />
			'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.<br />
		<br />
			Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.<br />
		<br />
			Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).<br />
		<br />
			CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.<br />
		<br />
			It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.<br />
		<br />
			Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.<br />
		<br />
			COPY FAIL and TGP SLV STPT INV notes have been implemented.<br />
		<br />
			Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..<br />
		<br />
			Laser mode on TGP AG page can no longer be changed while the laser is fired.<br />
		<br />
			LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.<br />
		<br />
			TGP will no longer track moving objects if LOS is obscured.<br />
		<br />
			Releasing an IAM will now generate Mark Z.<br />
		<br />
			Signal Lights Switch and Approach Indexer &amp; AR Status Lights Switch were made functional.<br />
		<br />
			INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.<br />
		<br />
			'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.<br />
		<br />
			System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).<br />
		<br />
			Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.<br />
		<br />
			The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.<br />
		<br />
			Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.<br />
		<br />
			ADI steering bar movement limits have been adjusted.<br />
		<br />
			Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.<br />
		<br />
			IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.<br />
		<br />
			DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.<br />
		<br />
			Fixed the missing black background for some MFCD items.<br />
		<br />
			HUD symbols are no longer shown outside the HUD frame.<br />
		<br />
			Maverick FOV change is instant now and not a zoom.<br />
		<br />
			Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.<br />
		<br />
			TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.<br />
		<br />
			Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.<br />
		<br />
			New canopy open/close sounds have been added.<br />
		<br />
			New Sidewinder growl sound has been added.<br />
		<br />
			Canopy jettison/tear off sounds have been added.<br />
		<br />
			Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).<br />
		<br />
			Sidewinder growl is no longer heard in external views.<br />
		<br />
			TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.<br />
		<br />
			The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.<br />
		<br />
			CCIP consent option no longer affects the AGM-65.<br />
		<br />
			The Waypoint name is no longer changed when its coordinates or altitude have been edited.<br />
		<br />
			The red smoke generator is now shown in DSMS.<br />
		<br />
			IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.<br />
		<br />
			Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.<br />
		<br />
			GCAS 90-foot hardcall no longer needs EGI and CADC to function.<br />
		<br />
			Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.<br />
		<br />
			The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.<br />
		<br />
			The NMSP UHF light has been fixed.<br />
		<br />
			EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.<br />
		<br />
			IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.<br />
		<br />
			Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.<br />
		<br />
			The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.<br />
		<br />
			The DSMS Quick Look profile will now display the correct bomb laser code.<br />
		<br />
			CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).<br />
		<br />
			Existing markpoints are now removed from the TAD upon DTS Upload.<br />
		<br />
			The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.<br />
		<br />
			Laser guided bombs can now be released without TGP on board.<br />
		<br />
			Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.<br />
		<br />
			Select MAV video (China Fwd Short) logic was adjusted.<br />
		<br />
			Radio frequency selectors rotation speed was adjusted for more convenient use.<br />
		<br />
			Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.<br />
		<br />
			Ripple release will now work correctly with unlimited weapons.<br />
		<br />
			Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.<br />
		<br />
			Fixed wrong fuel display for TAD air PPLI symbols.<br />
		<br />
			Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.<br />
		<br />
			BDU-50/56LGB auto lase procedure was fixed.<br />
		<br />
			Each action in the aircraft auto-start sequence is followed by a screen message now.<br />
		<br />
			HARS is initialized with correct magnetic heading.<br />
		<br />
			The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.<br />
		<br />
			Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.<br />
		<br />
			Rockets can now be fired in CCIP CR if they are selected after a bomb profile.<br />
		<br />
			Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.<br />
		<br />
			HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.<br />
		<br />
			Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.<br />
		<br />
			Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.<br />
		<br />
			Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.<br />
		<br />
			SCS point altitude is now derived from current steerpoint.<br />
		<br />
			ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.<br />
		<br />
			Course set display on ATTRIB page will refresh when FROM point has been changed.<br />
		<br />
			Waypoints DB is no longer reset during CDU warm start.<br />
		<br />
			NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.<br />
		<br />
			CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.<br />
		<br />
			Fixed blank waypoint display on CDU when new mark Z event is created.<br />
		<br />
			Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.<br />
		<br />
			Fixed HSI Course offset from heading by approx 5 degrees.<br />
		<br />
			Fixed ADI steering with crosswind.<br />
		<br />
			Desired magnetic heading with crosswind is computed correctly now.<br />
	]]></description>
<guid isPermaLink="false">76@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-11-10T09:00:54-04:00</dc:date>
<dc:creator>Posted by PoleCat</dc:creator>
</item>

<item>
<title>Black Shark 2 released!</title>
<link>http://www.104thphoenix.com/modules.php?name=News&amp;file=article&amp;sid=75</link>
<description><![CDATA[<br />
	 Black Shark 2 Released! <br />
<br />
	 <br />
<br />
	DUXFORD, UK, November 2nd, 2011 – The Fighter Collection and Eagle Dynamics have released the new benchmark in PC air combat simulation with the release of “Digital Combat Simulator: Black Shark 2”. “DCS: Black Shark 2” is a simulation of the Russian Ka-50 attack helicopter and the next entry in the Digital Combat Simulator combat series. "DCS: Black Shark 2" is a greatly improved version of the original "DCS: Black Shark" that brings many new features.<br />
<br />
	The Ka-50 "Black Shark" is a unique and deadly single-seat, Russian attack helicopter that has seen combat in the Northern Caucasus. It combines a high performance dual rotor system with a deadly weapons payload of guided missiles, rockets, bombs, and a 30mm cannon. The Ka-50 is also unique in that it has an ejection seat.<br />
<br />
	The "DCS: Black Shark 2" upgrade requires "DCS: Black Shark" and is available for $19.99. "DCS: Black Shark 2" is also available as a full product at $39.99. Both versions can be purchased online at:<br />
<br />
	http://www.digitalcombatsimulator.com/index.php?end_pos=1322&amp;scr=shop&amp;lang=en<br />
<br />
	Improvements over the original "DCS: Black Shark" include:<br />
<br />
	• Updated Mission Editor with many new features<br />
	• New air, land, and sea AI units at incredible levels of detail<br />
	• Improved AI for a smarter, more realistic behavior <br />
	• Expanded map area to the east to include Tbilisi and location of the 2008 Georgian War<br />
	• Dynamic weather with variable weather fronts, winds, and precipitation<br />
	• Improved graphics effects like HDR<br />
	• Improved low level terrain graphics like grass, bushes, tree shadows and high resolution textures provide a better sense of speed when hugging the Earth<br />
	• New campaign based on a follow-on to the 2008 Georgian War<br />
	• Network compatibility with "DCS: A-10C Warthog"<br />
	• Dynamic shadows in cockpit<br />
	• Improved 3D model of Ka-50 cockpit<br />
	• Fast mission generator to easily and quickly generate missions<br />
	• Takeoff and landings from pitching and rolling ships according to wind speed and direction<br />
	• Radio messages from all other friendly flights helps makes the battlefield come to life<br />
	• Improved FARP textures<br />
<br />
	“DCS: Black Shark 2” is internally developed by Eagle Dynamics for The Fighter Collection. Further information can be found at http://www.digitalcombatsimulator.com/]]></description>
<guid isPermaLink="false">75@http://www.104thphoenix.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2011-11-02T15:42:28-04:00</dc:date>
<dc:creator>Posted by PoleCat</dc:creator>
</item>

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